As a small part of that discussion, I suggested several reasons WHY working SW (or what I call done, done SW) is so important. Here is an excerpt from what I said then. (This happened to be something that one colleague "*really*" (to use his characters) liked.)
So, how do we explain (better) why done, done SW is so important atWell, more than 2 ways. No doubt you have yet more compelling ways of saying this.
the end of the Sprint? Here are the two ways I am focusing on now.
Perhaps not original with me.
1. Bad news does not get better with age. That is, fixing a bug now
is much much cheaper than fixing a bug later. Or an arch or design
issue. So, it has to be "done".
2. I know it when I see it. The users can't give us feedback without
something concrete to look at. So, done has to mean that as well. It
is concrete-enough to enable feedback (yes, usually more bad news, sooner).
3. It ain't over til it's over. Man, have we lived that nightmare in
spades. Only if it is done do we have a clue if we have made real
progress. And thus judge when the release will hit.
4. Don't build on a bad foundation. You don't want to build new SW on top of buggy SW. If we change the stuff at the bottom, the whole house can come tumbling down. So, again, no bugs escape the sprint.
This is in part why the Definition of Done is starting to be considered a core artifact of Scrum.